name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1558 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 193 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4068 200 0 44516 2 1 0 0 4 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 1 0 252 0 0 0 0 0 0.087 0.004 0.000 0.910 0.000 0.000 0.000 0.000 0.000
9 place = village 488 0 0 4493 0 0 0 0 0 0.098 0.000 0.000 0.902 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3244 4 0 35329 0 1 0 0 0 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 96 1 0 1182 2 0 0 0 0 0.075 0.001 0.000 0.923 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1972 3 0 22127 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 191 0 1699 0 0 0 0 4 0.080 0.093 0.000 0.825 0.000 0.000 0.000 0.000 0.002
14 admin_level = * 1919 0 0 20567 0 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 387 3 0 2440 59 5 0 1 25 0.133 0.001 0.000 0.836 0.020 0.002 0.000 0.000 0.009
16 place = allotments 269 3 0 1558 4 0 0 0 0 0.147 0.002 0.000 0.850 0.002 0.000 0.000 0.000 0.000
17 landuse = allotments 356 2 0 2298 55 5 0 1 25 0.130 0.001 0.000 0.838 0.020 0.002 0.000 0.000 0.009
18 # locality 1224 16 3 10668 42 3 1 0 10 0.102 0.001 0.000 0.891 0.004 0.000 0.000 0.000 0.001
19 place = locality 1223 16 3 10608 42 3 1 0 10 0.103 0.001 0.000 0.891 0.004 0.000 0.000 0.000 0.001
20 abandoned:place = * 261 2 0 2768 0 0 0 0 5 0.086 0.001 0.000 0.912 0.000 0.000 0.000 0.000 0.002
21 # suburb 869 160 72 9633 28 41 2 0 132 0.079 0.015 0.007 0.881 0.003 0.004 0.000 0.000 0.012
22 landuse = cemetery 10 67 25 1186 1 7 0 0 11 0.008 0.051 0.019 0.907 0.001 0.005 0.000 0.000 0.008
23 landuse = commercial 7 3 0 162 0 1 0 0 2 0.040 0.017 0.000 0.926 0.000 0.006 0.000 0.000 0.011
24 landuse = construction 3 0 0 149 2 5 1 0 9 0.018 0.000 0.000 0.882 0.012 0.030 0.006 0.000 0.053
25 landuse = farmland 15 0 2 56 0 1 0 0 7 0.185 0.000 0.025 0.691 0.000 0.012 0.000 0.000 0.086
26 landuse = farmyard 189 2 1 326 1 1 0 0 12 0.355 0.004 0.002 0.613 0.002 0.002 0.000 0.000 0.023
27 landuse = industrial 311 10 16 4058 7 10 0 0 60 0.070 0.002 0.004 0.907 0.002 0.002 0.000 0.000 0.013
28 landuse = residential 85 42 7 660 10 2 0 0 7 0.105 0.052 0.009 0.812 0.012 0.002 0.000 0.000 0.009
29 landuse = retail 6 4 1 220 0 0 0 0 2 0.026 0.017 0.004 0.944 0.000 0.000 0.000 0.000 0.009
30 place = * 170 23 13 1890 4 2 1 0 12 0.080 0.011 0.006 0.894 0.002 0.001 0.000 0.000 0.006
31 residential = * 70 42 6 529 5 2 0 0 3 0.107 0.064 0.009 0.805 0.008 0.003 0.000 0.000 0.005
32 industrial = * 29 1 4 444 1 3 0 0 18 0.058 0.002 0.008 0.888 0.002 0.006 0.000 0.000 0.036
33 landuse = * 84 12 7 952 3 11 0 0 12 0.078 0.011 0.006 0.881 0.003 0.010 0.000 0.000 0.011
34 # natural 281 53 70 2122 47 23 5 3 31 0.107 0.020 0.027 0.805 0.018 0.009 0.002 0.001 0.012
35 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 2 0 83 3 2 0 0 0 0.032 0.022 0.000 0.892 0.032 0.022 0.000 0.000 0.000
37 landuse = forest 27 1 11 152 0 2 0 0 2 0.138 0.005 0.056 0.779 0.000 0.010 0.000 0.000 0.010
38 boundary = * 62 2 2 730 4 13 5 3 4 0.075 0.002 0.002 0.885 0.005 0.016 0.006 0.004 0.005
39 natural = * 188 45 57 1164 37 5 0 0 24 0.124 0.030 0.037 0.766 0.024 0.003 0.000 0.000 0.016
40 ele = * 50 3 1 240 12 3 0 0 2 0.161 0.010 0.003 0.772 0.039 0.010 0.000 0.000 0.006
41 # water 4407 206 41 19131 114 136 0 1 78 0.183 0.009 0.002 0.793 0.005 0.006 0.000 0.000 0.003
42 waterway = drain 75 2 4 384 9 0 0 0 21 0.152 0.004 0.008 0.776 0.018 0.000 0.000 0.000 0.042
43 waterway = ditch 76 0 30 543 0 4 0 0 0 0.116 0.000 0.046 0.832 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1368 63 1 4868 43 9 0 0 14 0.215 0.010 0.000 0.765 0.007 0.001 0.000 0.000 0.002
45 waterway = river 2753 110 1 9069 6 83 0 0 18 0.229 0.009 0.000 0.753 0.000 0.007 0.000 0.000 0.001
46 waterway = canal 27 1 0 736 5 7 0 0 8 0.034 0.001 0.000 0.939 0.006 0.009 0.000 0.000 0.010
47 type = waterway 434 11 0 1567 6 59 0 0 2 0.209 0.005 0.000 0.754 0.003 0.028 0.000 0.000 0.001
48 natural = water 48 9 1 2938 32 27 0 0 7 0.016 0.003 0.000 0.960 0.010 0.009 0.000 0.000 0.002
49 natural = spring 55 11 4 502 15 3 0 0 5 0.092 0.018 0.007 0.844 0.025 0.005 0.000 0.000 0.008
50 tunnel = * 1180 62 18 4720 22 8 0 0 26 0.195 0.010 0.003 0.782 0.004 0.001 0.000 0.000 0.004
51 waterway = * 4 4 0 28 1 0 0 1 1 0.103 0.103 0.000 0.718 0.026 0.000 0.000 0.026 0.026
52 water = * 36 6 1 2852 29 27 0 0 5 0.012 0.002 0.000 0.965 0.010 0.009 0.000 0.000 0.002
53 # highway 164 103 7 95763 26 167 5 0 138 0.002 0.001 0.000 0.994 0.000 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1250 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 0 0 7743 0 12 0 0 20 0.001 0.000 0.000 0.995 0.000 0.002 0.000 0.000 0.003
57 highway = secondary 0 0 0 7391 0 1 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 0 3 10918 6 0 0 0 18 0.000 0.000 0.000 0.997 0.001 0.000 0.000 0.000 0.002
59 highway = unclassified 2 0 0 3069 0 13 1 0 4 0.001 0.000 0.000 0.994 0.000 0.004 0.000 0.000 0.001
60 highway = residential 5 0 0 57548 6 1 3 0 28 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 1 3288 0 14 0 0 3 0.000 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.001
62 highway = track 4 1 0 612 0 118 0 0 1 0.005 0.001 0.000 0.832 0.000 0.160 0.000 0.000 0.001
63 type = associatedStreet 0 0 0 1820 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 36 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 30 100 0 1808 11 1 1 0 45 0.015 0.050 0.000 0.906 0.006 0.001 0.001 0.000 0.023
66 bridge = * 19 6 3 1297 3 9 0 0 2 0.014 0.004 0.002 0.969 0.002 0.007 0.000 0.000 0.001
67 # public_transport 2520 13690 137 21420 1431 51 7 31 111 0.064 0.347 0.003 0.544 0.036 0.001 0.000 0.001 0.003
68 highway = bus_stop 1585 7583 93 8295 162 9 5 29 42 0.089 0.426 0.005 0.466 0.009 0.001 0.000 0.002 0.002
69 type = route 51 57 7 8317 1233 26 1 0 2 0.005 0.006 0.001 0.858 0.127 0.003 0.000 0.000 0.000
70 type = route_master 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 2016 12610 93 9435 165 21 5 18 97 0.082 0.516 0.004 0.386 0.007 0.001 0.000 0.001 0.004
72 route = * 55 59 7 8345 1232 27 1 0 4 0.006 0.006 0.001 0.858 0.127 0.003 0.000 0.000 0.000
73 railway = * 190 557 10 2120 0 1 0 0 3 0.066 0.193 0.003 0.736 0.000 0.000 0.000 0.000 0.001
74 route_master = * 0 0 0 19 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 1333 293 76 5773 3567 57 56 18 355 0.116 0.025 0.007 0.501 0.309 0.005 0.005 0.002 0.031
76 amenity = fuel 207 4 0 921 1 0 0 0 6 0.182 0.004 0.000 0.809 0.001 0.000 0.000 0.000 0.005
77 barrier = * 289 239 20 3026 831 33 2 3 47 0.064 0.053 0.004 0.674 0.185 0.007 0.000 0.001 0.010
78 power = * 851 2 51 1731 2138 14 53 14 152 0.170 0.000 0.010 0.346 0.427 0.003 0.011 0.003 0.030
79 substation = * 634 0 8 936 963 2 2 9 49 0.244 0.000 0.003 0.360 0.370 0.001 0.001 0.003 0.019
80 man_made = * 69 23 5 832 716 8 0 2 150 0.038 0.013 0.003 0.461 0.397 0.004 0.000 0.001 0.083
81 embankment = * 2 25 0 177 0 2 0 0 0 0.010 0.121 0.000 0.859 0.000 0.010 0.000 0.000 0.000
82 # religion 45 151 68 2635 882 22 5 10 61 0.012 0.039 0.018 0.679 0.227 0.006 0.001 0.003 0.016
83 amenity = place_of_worship 41 73 33 1657 854 17 1 7 24 0.015 0.027 0.012 0.612 0.315 0.006 0.000 0.003 0.009
84 amenity = monastery 0 0 0 19 1 0 1 0 2 0.000 0.000 0.000 0.826 0.043 0.000 0.043 0.000 0.087
85 building = church 0 25 17 949 417 11 4 2 13 0.000 0.017 0.012 0.660 0.290 0.008 0.003 0.001 0.009
86 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
87 building = chapel 20 7 2 174 60 0 0 0 5 0.075 0.026 0.007 0.649 0.224 0.000 0.000 0.000 0.019
88 religion = * 44 142 59 2568 823 22 1 7 45 0.012 0.038 0.016 0.692 0.222 0.006 0.000 0.002 0.012
89 # education 372 124 42 2747 1453 47 67 23 866 0.065 0.022 0.007 0.478 0.253 0.008 0.012 0.004 0.151
90 landuse = education 4 7 1 778 13 1 0 0 2 0.005 0.009 0.001 0.965 0.016 0.001 0.000 0.000 0.002
91 amenity = university 1 6 3 109 8 3 23 1 48 0.005 0.030 0.015 0.540 0.040 0.015 0.114 0.005 0.238
92 amenity = college 1 7 1 134 32 7 12 2 136 0.003 0.021 0.003 0.404 0.096 0.021 0.036 0.006 0.410
93 amenity = school 301 40 23 838 761 10 1 10 36 0.149 0.020 0.011 0.415 0.377 0.005 0.000 0.005 0.018
94 amenity = kindergarten 20 58 10 1254 537 19 0 3 30 0.010 0.030 0.005 0.649 0.278 0.010 0.000 0.002 0.016
95 building = university 3 0 2 42 8 1 18 1 90 0.018 0.000 0.012 0.255 0.048 0.006 0.109 0.006 0.545
96 building = college 3 1 0 41 7 3 6 0 55 0.026 0.009 0.000 0.353 0.060 0.026 0.052 0.000 0.474
97 building = school 47 10 1 168 98 3 9 5 336 0.069 0.015 0.001 0.248 0.145 0.004 0.013 0.007 0.496
98 building = kindergarten 0 2 2 186 46 1 2 1 144 0.000 0.005 0.005 0.484 0.120 0.003 0.005 0.003 0.375
99 # healthcare 260 64 29 3250 1702 368 63 65 918 0.039 0.010 0.004 0.484 0.253 0.055 0.009 0.010 0.137
100 amenity = hospital 33 6 5 265 185 13 17 3 137 0.050 0.009 0.008 0.399 0.279 0.020 0.026 0.005 0.206
101 amenity = pharmacy 75 40 11 1650 57 332 7 43 322 0.030 0.016 0.004 0.650 0.022 0.131 0.003 0.017 0.127
102 amenity = clinic 64 6 8 329 191 14 15 7 120 0.085 0.008 0.011 0.436 0.253 0.019 0.020 0.009 0.159
103 amenity = doctors 70 1 0 653 102 0 10 3 87 0.076 0.001 0.000 0.705 0.110 0.000 0.011 0.003 0.094
104 amenity = dentist 0 6 1 95 150 5 5 7 109 0.000 0.016 0.003 0.251 0.397 0.013 0.013 0.019 0.288
105 building = hospital 15 3 3 169 52 3 10 0 151 0.037 0.007 0.007 0.416 0.128 0.007 0.025 0.000 0.372
106 building = clinic 0 1 0 15 7 1 0 0 7 0.000 0.032 0.000 0.484 0.226 0.032 0.000 0.000 0.226
107 emergency = * 3 0 3 168 978 11 0 3 3 0.003 0.000 0.003 0.144 0.837 0.009 0.000 0.003 0.003
108 healthcare = * 124 45 16 1911 578 173 3 39 72 0.042 0.015 0.005 0.645 0.195 0.058 0.001 0.013 0.024
109 # government 128 241 29 1983 1887 59 89 33 680 0.025 0.047 0.006 0.387 0.368 0.012 0.017 0.006 0.133
110 amenity = post_office 15 224 6 677 31 15 21 2 203 0.013 0.188 0.005 0.567 0.026 0.013 0.018 0.002 0.170
111 amenity = police 3 1 3 277 129 11 37 10 238 0.004 0.001 0.004 0.391 0.182 0.016 0.052 0.014 0.336
112 amenity = library 4 6 5 209 44 4 31 2 199 0.008 0.012 0.010 0.415 0.087 0.008 0.062 0.004 0.395
113 office = government 60 8 13 555 1196 25 0 18 24 0.032 0.004 0.007 0.292 0.630 0.013 0.000 0.009 0.013
114 landuse = military 24 1 1 119 216 2 0 0 8 0.065 0.003 0.003 0.321 0.582 0.005 0.000 0.000 0.022
115 government = * 41 6 6 290 371 16 0 3 16 0.055 0.008 0.008 0.387 0.495 0.021 0.000 0.004 0.021
116 military = * 32 3 1 199 337 2 0 1 9 0.055 0.005 0.002 0.341 0.577 0.003 0.000 0.002 0.015
117 # bank 2168 34 5 1371 0 1 0 0 1 0.606 0.009 0.001 0.383 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 917 14 2 573 0 0 0 0 0 0.609 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 1251 20 3 798 0 1 0 0 1 0.603 0.010 0.001 0.385 0.000 0.000 0.000 0.000 0.000
120 # office 322 15 24 1346 3338 27 2 56 241 0.060 0.003 0.004 0.251 0.621 0.005 0.000 0.010 0.045
121 office = * 322 15 24 1346 3338 27 2 56 241 0.060 0.003 0.004 0.251 0.621 0.005 0.000 0.010 0.045
122 # tourism 462 400 362 6652 6085 768 21 101 1029 0.029 0.025 0.023 0.419 0.383 0.048 0.001 0.006 0.065
123 tourism = * 333 291 187 4502 3477 731 17 73 544 0.033 0.029 0.018 0.443 0.342 0.072 0.002 0.007 0.054
124 historic = * 129 149 183 2519 2724 47 3 30 484 0.021 0.024 0.029 0.402 0.435 0.007 0.000 0.005 0.077
125 memorial = * 32 42 51 672 1274 17 1 12 385 0.013 0.017 0.021 0.270 0.512 0.007 0.000 0.005 0.155
126 ruins = * 5 19 0 95 148 2 0 0 0 0.019 0.071 0.000 0.353 0.550 0.007 0.000 0.000 0.000
127 information = * 9 32 19 144 171 630 1 0 51 0.009 0.030 0.018 0.136 0.162 0.596 0.001 0.000 0.048
128 attraction = * 15 4 7 56 86 3 1 0 3 0.086 0.023 0.040 0.320 0.491 0.017 0.006 0.000 0.017
129 resort = * 3 0 0 88 54 2 0 1 2 0.020 0.000 0.000 0.587 0.360 0.013 0.000 0.007 0.013
130 artwork_type = * 56 33 33 224 355 29 4 26 156 0.061 0.036 0.036 0.245 0.388 0.032 0.004 0.028 0.170
131 # amenity 3514 792 209 16190 5349 926 1019 427 15879 0.079 0.018 0.005 0.365 0.121 0.021 0.023 0.010 0.358
132 amenity = cafe 164 25 18 778 330 32 87 41 1019 0.066 0.010 0.007 0.312 0.132 0.013 0.035 0.016 0.409
133 amenity = fast_food 47 1 12 267 102 14 35 6 301 0.060 0.001 0.015 0.340 0.130 0.018 0.045 0.008 0.383
134 amenity = community_centre 258 13 2 168 62 1 21 8 220 0.343 0.017 0.003 0.223 0.082 0.001 0.028 0.011 0.292
135 amenity = restaurant 46 21 2 200 65 6 26 12 231 0.076 0.034 0.003 0.328 0.107 0.010 0.043 0.020 0.379
136 amenity = bar 34 8 2 92 82 5 22 6 225 0.071 0.017 0.004 0.193 0.172 0.011 0.046 0.013 0.473
137 shop = convenience 873 131 44 3680 597 470 84 70 1486 0.117 0.018 0.006 0.495 0.080 0.063 0.011 0.009 0.200
138 shop = clothes 61 28 4 215 185 8 15 16 607 0.054 0.025 0.004 0.189 0.162 0.007 0.013 0.014 0.533
139 shop = car_repair 14 3 0 258 131 14 29 23 683 0.012 0.003 0.000 0.223 0.113 0.012 0.025 0.020 0.591
140 shop = hairdresser 32 13 6 332 181 6 28 3 488 0.029 0.012 0.006 0.305 0.166 0.006 0.026 0.003 0.448
141 shop = chemist 2 0 1 1307 13 22 10 4 55 0.001 0.000 0.001 0.924 0.009 0.016 0.007 0.003 0.039
142 shop = supermarket 324 16 2 460 63 157 4 7 176 0.268 0.013 0.002 0.380 0.052 0.130 0.003 0.006 0.146
143 shop = car_parts 0 1 2 289 153 6 39 9 450 0.000 0.001 0.002 0.305 0.161 0.006 0.041 0.009 0.474
144 shop = furniture 21 2 2 252 101 12 11 27 326 0.028 0.003 0.003 0.334 0.134 0.016 0.015 0.036 0.432
145 shop = hardware 24 16 4 217 135 8 16 8 304 0.033 0.022 0.005 0.296 0.184 0.011 0.022 0.011 0.415
146 shop = kiosk 30 35 3 184 20 7 14 0 106 0.075 0.088 0.008 0.461 0.050 0.018 0.035 0.000 0.266
147 shop = doityourself 29 10 3 187 113 4 10 8 377 0.039 0.013 0.004 0.252 0.152 0.005 0.013 0.011 0.509
148 shop = pet 4 2 2 119 64 2 9 4 276 0.008 0.004 0.004 0.247 0.133 0.004 0.019 0.008 0.573
149 shop = florist 18 4 2 178 59 4 13 8 246 0.034 0.008 0.004 0.335 0.111 0.008 0.024 0.015 0.462
150 shop = beauty 11 0 2 43 93 2 16 11 308 0.023 0.000 0.004 0.088 0.191 0.004 0.033 0.023 0.634
151 shop = mobile_phone 169 6 0 86 106 1 1 2 129 0.338 0.012 0.000 0.172 0.212 0.002 0.002 0.004 0.258
152 shop = shoes 19 3 0 80 26 2 6 2 117 0.075 0.012 0.000 0.314 0.102 0.008 0.024 0.008 0.459
153 shop = newsagent 165 55 1 263 1 11 0 1 36 0.310 0.103 0.002 0.493 0.002 0.021 0.000 0.002 0.068
154 shop = electronics 88 2 1 72 71 0 10 12 192 0.196 0.004 0.002 0.161 0.158 0.000 0.022 0.027 0.429
155 shop = alcohol 9 7 1 97 76 5 9 3 243 0.020 0.016 0.002 0.216 0.169 0.011 0.020 0.007 0.540
156 shop = jewelry 3 4 1 138 40 16 10 0 130 0.009 0.012 0.003 0.404 0.117 0.047 0.029 0.000 0.380
157 shop = mall 22 5 2 136 38 15 15 3 143 0.058 0.013 0.005 0.359 0.100 0.040 0.040 0.008 0.377
158 shop = butcher 21 9 4 103 70 4 19 5 162 0.053 0.023 0.010 0.259 0.176 0.010 0.048 0.013 0.408
159 shop = cosmetics 2 2 0 85 51 5 12 9 113 0.007 0.007 0.000 0.305 0.183 0.018 0.043 0.032 0.405
160 craft = shoemaker 1 2 0 149 16 5 3 0 49 0.004 0.009 0.000 0.662 0.071 0.022 0.013 0.000 0.218
161 amenity = * 425 206 28 2419 849 34 138 46 2396 0.065 0.031 0.004 0.370 0.130 0.005 0.021 0.007 0.366
162 shop = * 512 116 39 1980 1008 36 226 54 3228 0.071 0.016 0.005 0.275 0.140 0.005 0.031 0.008 0.448
163 leisure = * 95 53 19 1391 522 15 84 21 1093 0.029 0.016 0.006 0.422 0.159 0.005 0.026 0.006 0.332
164 sport = * 17 18 6 284 64 5 31 3 355 0.022 0.023 0.008 0.363 0.082 0.006 0.040 0.004 0.453
165 clothes = * 5 13 0 72 28 2 3 3 100 0.022 0.058 0.000 0.319 0.124 0.009 0.013 0.013 0.442
166 # building 3081 606 222 9202 5103 388 474 120 11284 0.101 0.020 0.007 0.302 0.167 0.013 0.016 0.004 0.370
167 building = industrial 43 8 5 436 326 5 15 5 796 0.026 0.005 0.003 0.266 0.199 0.003 0.009 0.003 0.486
168 building = service 665 1 22 100 346 2 5 1 296 0.462 0.001 0.015 0.070 0.241 0.001 0.003 0.001 0.206
169 building = retail 318 38 19 796 186 122 45 18 462 0.159 0.019 0.009 0.397 0.093 0.061 0.022 0.009 0.231
170 building = commercial 27 12 3 147 102 9 16 2 287 0.045 0.020 0.005 0.243 0.169 0.015 0.026 0.003 0.474
171 building = warehouse 18 1 4 37 28 0 2 0 162 0.071 0.004 0.016 0.147 0.111 0.000 0.008 0.000 0.643
172 building = public 27 13 4 169 44 5 8 1 93 0.074 0.036 0.011 0.464 0.121 0.014 0.022 0.003 0.255
173 building = dormitory 0 3 2 144 53 2 48 1 365 0.000 0.005 0.003 0.233 0.086 0.003 0.078 0.002 0.591
174 building = warehouse 18 1 4 37 28 0 2 0 162 0.071 0.004 0.016 0.147 0.111 0.000 0.008 0.000 0.643
175 building = * 1983 530 163 7373 4018 243 335 92 8823 0.084 0.022 0.007 0.313 0.171 0.010 0.014 0.004 0.374
176 # other 74 27 10 417 145 9 23 3 887 0.046 0.017 0.006 0.261 0.091 0.006 0.014 0.002 0.556
177 # TOTAL 22736 16237 1210 242722 26094 2644 1567 779 29404 0.066 0.047 0.004 0.707 0.076 0.008 0.005 0.002 0.086

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1614 1614 1614 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 212 212 212 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48791 48785 48787 1.000 1.000 16918 16946 16779 1.002 0.992
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 277 277 277 1.000 1.000 140 140 139 1.000 0.993
9 place = village 4981 4981 4981 1.000 1.000 2193 2205 2193 1.005 1.000
10 place = hamlet 38578 38578 38578 1.000 1.000 13490 13616 13485 1.009 1.000
11 place = isolated_dwelling 1281 1279 1281 0.998 1.000 643 642 643 0.998 1.000
12 boundary = administrative 24102 24102 24102 1.000 1.000 16697 16851 16696 1.009 1.000
13 traffic_sign = city_limit 2059 2055 2055 0.998 0.998 999 932 926 0.933 0.927
14 admin_level = * 22486 22486 22486 1.000 1.000 15377 15527 15377 1.010 1.000
15 # allotments 2920 2835 2895 0.971 0.991 1986 1883 1969 0.948 0.991
16 place = allotments 1834 1830 1834 0.998 1.000 1326 1289 1324 0.972 0.998
17 landuse = allotments 2742 2661 2717 0.970 0.991 1932 1832 1916 0.948 0.992
18 # locality 11967 11915 11953 0.996 0.999 8404 8268 8387 0.984 0.998
19 place = locality 11906 11854 11892 0.996 0.999 8370 8230 8353 0.983 0.998
20 abandoned:place = * 3036 3031 3031 0.998 0.998 2203 2208 2200 1.002 0.999
21 # suburb 10937 10777 10731 0.985 0.981 8011 7810 7814 0.975 0.975
22 landuse = cemetery 1307 1295 1271 0.991 0.972 453 422 412 0.932 0.909
23 landuse = commercial 175 173 173 0.989 0.989 162 161 161 0.994 0.994
24 landuse = construction 169 158 159 0.935 0.941 162 150 152 0.926 0.938
25 landuse = farmland 81 74 72 0.914 0.889 63 60 58 0.952 0.921
26 landuse = farmyard 532 519 519 0.976 0.976 334 324 323 0.970 0.967
27 landuse = industrial 4472 4405 4396 0.985 0.983 3846 3753 3783 0.976 0.984
28 landuse = residential 813 796 799 0.979 0.983 753 732 735 0.972 0.976
29 landuse = retail 233 231 230 0.991 0.987 152 149 149 0.980 0.980
30 place = * 2115 2099 2089 0.992 0.988 1484 1491 1460 1.005 0.984
31 residential = * 657 649 648 0.988 0.986 614 599 600 0.976 0.977
32 industrial = * 500 481 478 0.962 0.956 403 386 382 0.958 0.948
33 landuse = * 1081 1066 1062 0.986 0.982 939 916 919 0.976 0.979
34 # natural 2635 2554 2529 0.969 0.960 2263 2177 2172 0.962 0.960
35 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
36 place = islet 93 90 93 0.968 1.000 78 76 77 0.974 0.987
37 landuse = forest 195 193 182 0.990 0.933 176 171 163 0.972 0.926
38 boundary = * 825 814 814 0.987 0.987 792 781 780 0.986 0.985
39 natural = * 1520 1459 1439 0.960 0.947 1239 1174 1175 0.948 0.948
40 ele = * 311 297 308 0.955 0.990 285 273 283 0.958 0.993
41 # water 24114 23921 23995 0.992 0.995 5429 5257 5313 0.968 0.979
42 waterway = drain 495 465 470 0.939 0.949 130 127 125 0.977 0.962
43 waterway = ditch 653 653 623 1.000 0.954 129 127 123 0.984 0.953
44 waterway = stream 6366 6309 6351 0.991 0.998 1112 1097 1101 0.987 0.990
45 waterway = river 12040 12016 12021 0.998 0.998 1730 1663 1668 0.961 0.964
46 waterway = canal 784 771 776 0.983 0.990 135 131 131 0.970 0.970
47 type = waterway 2079 2071 2077 0.996 0.999 1835 1811 1826 0.987 0.995
48 natural = water 3062 3023 3054 0.987 0.997 2483 2430 2470 0.979 0.995
49 natural = spring 595 575 586 0.966 0.985 530 507 519 0.957 0.979
50 tunnel = * 6036 5988 5992 0.992 0.993 1677 1647 1661 0.982 0.990
51 waterway = * 39 36 38 0.923 0.974 30 28 30 0.933 1.000
52 water = * 2956 2922 2950 0.988 0.998 2394 2347 2382 0.980 0.995
53 # highway 96373 96209 96223 0.998 0.998 12050 11800 12006 0.979 0.996
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1309 1291 1291 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7782 7762 7762 0.997 0.997 531 523 525 0.985 0.989
57 highway = secondary 7393 7392 7392 1.000 1.000 748 743 747 0.993 0.999
58 highway = tertiary 10949 10925 10928 0.998 0.998 1665 1645 1657 0.988 0.995
59 highway = unclassified 3089 3085 3084 0.999 0.998 932 923 929 0.990 0.997
60 highway = residential 57591 57557 57560 0.999 0.999 9632 9466 9627 0.983 0.999
61 highway = service 3306 3303 3302 0.999 0.999 1593 1585 1590 0.995 0.998
62 highway = track 736 735 735 0.999 0.999 183 179 180 0.978 0.984
63 type = associatedStreet 1820 1820 1820 1.000 1.000 1173 1168 1173 0.996 1.000
64 type = street 36 36 36 1.000 1.000 34 34 34 1.000 1.000
65 highway = * 1996 1940 1950 0.972 0.977 986 971 974 0.985 0.988
66 bridge = * 1339 1334 1334 0.996 0.996 481 475 476 0.988 0.990
67 # public_transport 39398 37825 39143 0.960 0.994 19634 17444 18785 0.888 0.957
68 highway = bus_stop 17803 17570 17663 0.987 0.992 8604 7889 7992 0.917 0.929
69 type = route 9694 8459 9684 0.873 0.999 9649 8415 9642 0.872 0.999
70 type = route_master 17 17 17 1.000 1.000 17 17 17 1.000 1.000
71 public_transport = * 24460 24180 24265 0.989 0.992 8003 7307 7382 0.913 0.922
72 route = * 9730 8494 9718 0.873 0.999 9672 8437 9664 0.872 0.999
73 railway = * 2881 2878 2868 0.999 0.995 1358 1308 1305 0.963 0.961
74 route_master = * 19 19 19 1.000 1.000 19 19 19 1.000 1.000
75 # infrastructure 11528 7588 11041 0.658 0.958 8700 5229 8298 0.601 0.954
76 amenity = fuel 1139 1132 1133 0.994 0.995 627 636 620 1.014 0.989
77 barrier = * 4490 3609 4421 0.804 0.985 3759 2888 3693 0.768 0.982
78 power = * 5006 2702 4750 0.540 0.949 4056 2022 3864 0.499 0.953
79 substation = * 2603 1582 2544 0.608 0.977 2429 1427 2382 0.587 0.981
80 man_made = * 1805 937 1650 0.519 0.914 1316 587 1181 0.446 0.897
81 embankment = * 206 206 206 1.000 1.000 89 88 88 0.989 0.989
82 # religion 3879 2926 3745 0.754 0.965 2364 1388 2207 0.587 0.934
83 amenity = place_of_worship 2707 1822 2649 0.673 0.979 1913 1022 1839 0.534 0.961
84 amenity = monastery 23 20 20 0.870 0.870 22 19 19 0.864 0.864
85 building = church 1438 1006 1404 0.700 0.976 1110 639 1065 0.576 0.959
86 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
87 building = chapel 268 203 261 0.757 0.974 165 101 155 0.612 0.939
88 religion = * 3711 2836 3606 0.764 0.972 2257 1352 2129 0.599 0.943
89 # education 5741 3399 4766 0.592 0.830 4106 1927 3150 0.469 0.767
90 landuse = education 806 791 803 0.981 0.996 799 782 796 0.979 0.996
91 amenity = university 202 145 128 0.718 0.634 188 134 119 0.713 0.633
92 amenity = college 332 162 183 0.488 0.551 305 146 161 0.479 0.528
93 amenity = school 2020 1213 1960 0.600 0.970 1462 653 1379 0.447 0.943
94 amenity = kindergarten 1931 1361 1891 0.705 0.979 1388 860 1338 0.620 0.964
95 building = university 165 66 55 0.400 0.333 158 62 53 0.392 0.335
96 building = college 116 54 55 0.466 0.474 101 44 44 0.436 0.436
97 building = school 677 238 331 0.352 0.489 577 143 236 0.248 0.409
98 building = kindergarten 384 193 236 0.503 0.615 275 102 137 0.371 0.498
99 # healthcare 6719 4034 5709 0.600 0.850 3147 1412 2206 0.449 0.701
100 amenity = hospital 664 339 505 0.511 0.761 505 201 354 0.398 0.701
101 amenity = pharmacy 2537 2115 2197 0.834 0.866 1324 900 1022 0.680 0.772
102 amenity = clinic 754 436 611 0.578 0.810 458 167 320 0.365 0.699
103 amenity = doctors 926 734 829 0.793 0.895 256 68 162 0.266 0.633
104 amenity = dentist 378 112 263 0.296 0.696 296 38 179 0.128 0.605
105 building = hospital 406 203 242 0.500 0.596 297 100 136 0.337 0.458
106 building = clinic 31 17 24 0.548 0.774 29 15 22 0.517 0.759
107 emergency = * 1169 185 1163 0.158 0.995 294 138 288 0.469 0.980
108 healthcare = * 2961 2272 2870 0.767 0.969 1483 815 1408 0.550 0.949
109 # government 5129 2529 4331 0.493 0.844 3378 951 2622 0.282 0.776
110 amenity = post_office 1194 958 964 0.802 0.807 347 121 126 0.349 0.363
111 amenity = police 709 332 431 0.468 0.608 513 162 251 0.316 0.489
112 amenity = library 504 259 269 0.514 0.534 344 125 119 0.363 0.346
113 office = government 1899 661 1862 0.348 0.981 1584 406 1551 0.256 0.979
114 landuse = military 371 147 362 0.396 0.976 323 114 316 0.353 0.978
115 government = * 749 359 727 0.479 0.971 600 217 579 0.362 0.965
116 military = * 584 237 574 0.406 0.983 391 78 382 0.199 0.977
117 # bank 3580 3579 3574 1.000 0.998 373 367 374 0.984 1.003
118 amenity = atm 1506 1506 1504 1.000 0.999 101 99 98 0.980 0.970
119 amenity = bank 2074 2073 2070 1.000 0.998 306 302 310 0.987 1.013
120 # office 5371 1736 5104 0.323 0.950 3928 584 3709 0.149 0.944
121 office = * 5371 1736 5104 0.323 0.950 3928 584 3709 0.149 0.944
122 # tourism 15880 8665 14468 0.546 0.911 11333 4737 10047 0.418 0.887
123 tourism = * 10155 6061 9407 0.597 0.926 7330 3521 6636 0.480 0.905
124 historic = * 6268 3030 5598 0.483 0.893 4606 1640 3989 0.356 0.866
125 memorial = * 2486 815 2049 0.328 0.824 1992 465 1602 0.233 0.804
126 ruins = * 269 121 269 0.450 1.000 214 84 213 0.393 0.995
127 information = * 1057 835 986 0.790 0.933 355 168 290 0.473 0.817
128 attraction = * 175 86 164 0.491 0.937 152 66 139 0.434 0.914
129 resort = * 150 93 148 0.620 0.987 141 90 139 0.638 0.986
130 artwork_type = * 916 379 723 0.414 0.789 770 289 598 0.375 0.777
131 # amenity 44305 22650 27198 0.511 0.614 21066 5126 7668 0.243 0.364
132 amenity = cafe 2494 1104 1370 0.443 0.549 1722 522 735 0.303 0.427
133 amenity = fast_food 785 376 437 0.479 0.557 437 104 152 0.238 0.348
134 amenity = community_centre 753 463 510 0.615 0.677 355 100 140 0.282 0.394
135 amenity = restaurant 609 301 350 0.494 0.575 522 232 280 0.444 0.536
136 amenity = bar 476 163 227 0.342 0.477 427 130 188 0.304 0.440
137 shop = convenience 7435 5282 5821 0.710 0.783 2502 936 1220 0.374 0.488
138 shop = clothes 1139 331 513 0.291 0.450 682 126 227 0.185 0.333
139 shop = car_repair 1155 318 443 0.275 0.384 902 97 210 0.108 0.233
140 shop = hairdresser 1089 417 567 0.383 0.521 725 156 260 0.215 0.359
141 shop = chemist 1414 1342 1348 0.949 0.953 87 44 42 0.506 0.483
142 shop = supermarket 1209 963 1027 0.797 0.849 372 179 218 0.481 0.586
143 shop = car_parts 949 337 458 0.355 0.483 492 45 131 0.091 0.266
144 shop = furniture 754 300 415 0.398 0.550 404 62 120 0.153 0.297
145 shop = hardware 732 285 408 0.389 0.557 527 127 221 0.241 0.419
146 shop = kiosk 399 273 276 0.684 0.692 209 100 105 0.478 0.502
147 shop = doityourself 741 243 351 0.328 0.474 502 91 151 0.181 0.301
148 shop = pet 482 138 195 0.286 0.405 217 37 66 0.171 0.304
149 shop = florist 532 219 271 0.412 0.509 267 54 92 0.202 0.345
150 shop = beauty 486 74 160 0.152 0.329 438 67 137 0.153 0.313
151 shop = mobile_phone 500 263 370 0.526 0.740 111 19 40 0.171 0.360
152 shop = shoes 255 110 132 0.431 0.518 149 30 52 0.201 0.349
153 shop = newsagent 533 495 496 0.929 0.931 62 24 28 0.387 0.452
154 shop = electronics 448 173 245 0.386 0.547 305 59 119 0.193 0.390
155 shop = alcohol 450 128 197 0.284 0.438 200 47 73 0.235 0.365
156 shop = jewelry 342 172 201 0.503 0.588 83 25 35 0.301 0.422
157 shop = mall 379 195 219 0.515 0.578 314 138 159 0.439 0.506
158 shop = butcher 397 160 212 0.403 0.534 221 63 81 0.285 0.367
159 shop = cosmetics 279 106 154 0.380 0.552 151 47 68 0.311 0.450
160 craft = shoemaker 225 160 173 0.711 0.769 64 12 24 0.188 0.375
161 amenity = * 6541 3250 3979 0.497 0.608 4382 1587 2121 0.362 0.484
162 shop = * 7199 2909 3706 0.404 0.515 4059 833 1327 0.205 0.327
163 leisure = * 3293 1657 2097 0.503 0.637 2415 980 1324 0.406 0.548
164 sport = * 783 361 391 0.461 0.499 590 200 228 0.339 0.386
165 clothes = * 226 95 123 0.420 0.544 137 36 51 0.263 0.372
166 # building 30480 13973 18500 0.458 0.607 18079 4941 8736 0.273 0.483
167 building = industrial 1639 512 823 0.312 0.502 1244 202 493 0.162 0.396
168 building = service 1438 795 1115 0.553 0.775 1135 563 866 0.496 0.763
169 building = retail 2004 1338 1478 0.668 0.738 1163 548 668 0.471 0.574
170 building = commercial 605 214 299 0.354 0.494 551 170 254 0.309 0.461
171 building = warehouse 252 62 84 0.246 0.333 176 19 37 0.108 0.210
172 building = public 364 226 259 0.621 0.712 300 164 196 0.547 0.653
173 building = dormitory 618 199 203 0.322 0.328 456 77 103 0.169 0.226
174 building = warehouse 252 62 84 0.246 0.333 176 19 37 0.108 0.210
175 building = * 23560 10627 14239 0.451 0.604 13944 3771 6800 0.270 0.488
176 # other 1595 560 675 0.351 0.423 1400 434 536 0.310 0.383
177 # TOTAL 343393 287116 311212 0.836 0.906 121443 75612 93974 0.623 0.774

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 120045 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118743 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 25043 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 7118 439 1 110154 16 0 0 0 1 13 0.060 0.004 0.000 0.936 0.000 0.000 0.000 0.000 0.000 0.000
4 addr:place 2260 15 0 35039 1 0 0 0 1 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 134 20 0 867039 8 15 0 0 44 414 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 107 41 0 613 0 0 0 0 1 295 0.101 0.039 0.000 0.580 0.000 0.000 0.000 0.000 0.001 0.279
8 to 94 44 0 589 6 0 0 0 1 199 0.101 0.047 0.000 0.631 0.006 0.000 0.000 0.000 0.001 0.213
9 via 5 2 0 143 0 0 1 0 0 14 0.030 0.012 0.000 0.867 0.000 0.000 0.006 0.000 0.000 0.085
10 destination 476 3396 0 227 0 6 0 0 4 572 0.102 0.725 0.000 0.048 0.000 0.001 0.000 0.000 0.001 0.122
11 destination:backward 34 472 0 4 0 0 0 0 0 69 0.059 0.815 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.119
12 destination:forward 49 484 0 14 0 0 0 0 0 56 0.081 0.803 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.093
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 120045 120045 120045 120045 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118743 118743 118743 118743 1.000 1.000 1.000 125 125 125 125 1.000 1.000 1.000
2 addr:subdistrict 25043 25043 25043 25043 1.000 1.000 1.000 748 748 751 748 1.000 1.004 1.000
3 addr:city 117742 117729 117712 117727 1.000 1.000 1.000 2232 2230 2217 2210 0.999 0.993 0.990
4 addr:place 37370 37316 37314 37315 0.999 0.999 0.999 1255 1214 1222 1215 0.967 0.974 0.968
5 addr:street 867674 867260 867208 867216 1.000 0.999 0.999 9660 9489 9321 9474 0.982 0.965 0.981
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1057 762 761 761 0.721 0.720 0.720 436 319 311 312 0.732 0.713 0.716
8 to 933 734 727 733 0.787 0.779 0.786 459 339 327 331 0.739 0.712 0.721
9 via 165 151 151 150 0.915 0.915 0.909 75 65 65 64 0.867 0.867 0.853
10 destination 4681 4109 4105 4105 0.878 0.877 0.877 680 564 543 545 0.829 0.799 0.801
11 destination:backward 579 510 510 510 0.881 0.881 0.881 148 126 125 125 0.851 0.845 0.845
12 destination:forward 603 547 547 547 0.907 0.907 0.907 131 115 115 115 0.878 0.878 0.878
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45181 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 277 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4977 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38543 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1235 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22622 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22463 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11828 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11773 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3014 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 134 0 0 0 0 6 0.021 0.000 0.000 0.937 0.000 0.000 0.000 0.000 0.042
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 90 0 0 0 0 0 0.032 0.000 0.000 0.968 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # natural 4 0 0 588 0 0 0 0 5 0.007 0.000 0.000 0.985 0.000 0.000 0.000 0.000 0.008
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 15 0 0 0 0 0 0.062 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 516 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 38 0 0 0 0 5 0.044 0.000 0.000 0.844 0.000 0.000 0.000 0.000 0.111
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
110 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
167 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
176 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 # TOTAL 9 2 1 56958 26 0 1 0 22 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45185 45185 45185 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 277 277 277 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4981 4981 4981 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38543 38543 38543 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1235 1235 1235 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22624 22624 22624 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22465 22465 22465 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11830 11830 11829 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11775 11775 11774 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3014 3014 3014 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 143 137 137 0.958 0.958 15 11 11 0.733 0.733
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 0 0 0.000 0.000 1 0 0 0.000 0.000
28 landuse = residential 23 23 23 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 93 93 93 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # natural 597 592 592 0.992 0.992 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 16 16 16 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 517 517 517 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 45 40 40 0.889 0.889 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 10 3 3 0.300 0.300 6 3 3 0.500 0.500
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
78 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 6 1 1 0.167 0.167 2 1 1 0.500 0.500
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
110 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
123 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
124 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
167 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
176 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 # TOTAL 57019 56971 56995 0.999 1.000 34 18 19 0.529 0.559

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 33 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 29 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 28 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
177 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 33 33 33 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 5 5 5 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 5 5 5 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 5 5 5 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 29 29 29 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 28 28 28 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 52 52 52 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
177 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 294 2 0 2083 471 0 0 0 0 0.103 0.001 0.000 0.731 0.165 0.000 0.000 0.000 0.000
16 place = allotments 234 2 0 1534 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 294 2 0 1949 439 0 0 0 0 0.110 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 170 0.000 0.000 0.000 0.094 0.016 0.000 0.000 0.000 0.890
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 33 0.000 0.000 0.000 0.132 0.000 0.000 0.000 0.000 0.868
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 9 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
33 landuse = * 0 0 0 1 0 0 0 0 130 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 3 0 0 0 0 8 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
68 highway = bus_stop 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
69 type = route 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 2 0 0 0 0 7 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.000 0.778
72 route = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 246 0.045 0.000 0.000 0.261 0.003 0.003 0.000 0.000 0.689
76 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 8 0 0 21 1 0 0 0 54 0.095 0.000 0.000 0.250 0.012 0.000 0.000 0.000 0.643
78 power = * 0 0 0 2 0 0 0 0 188 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 1 0 0 11 2 0 1 3 128 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.021 0.877
90 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
91 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
92 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
93 amenity = school 1 0 0 4 1 0 0 0 56 0.016 0.000 0.000 0.065 0.016 0.000 0.000 0.000 0.903
94 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
95 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
100 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
109 # government 0 0 0 4 1 2 1 0 91 0.000 0.000 0.000 0.040 0.010 0.020 0.010 0.000 0.919
110 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
111 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
112 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 office = government 0 0 0 3 1 1 1 0 34 0.000 0.000 0.000 0.075 0.025 0.025 0.025 0.000 0.850
114 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 3 1 1 0 0 27 0.000 0.000 0.000 0.094 0.031 0.031 0.000 0.000 0.844
116 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 # bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 # office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
121 office = * 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
122 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 1 2 0 7 3 1 2 0 61 0.013 0.026 0.000 0.091 0.039 0.013 0.026 0.000 0.792
132 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
135 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
162 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 leisure = * 0 1 0 1 0 0 1 0 13 0.000 0.062 0.000 0.062 0.000 0.000 0.062 0.000 0.812
164 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
167 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 1 0 0 1 1 1 2 0 73 0.013 0.000 0.000 0.013 0.013 0.013 0.025 0.000 0.924
176 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
177 # TOTAL 304 4 0 2195 479 4 4 3 746 0.081 0.001 0.000 0.587 0.128 0.001 0.001 0.001 0.200

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2850 2379 2850 0.835 1.000 1943 1767 1942 0.909 0.999
16 place = allotments 1821 1770 1821 0.972 1.000 1317 1263 1316 0.959 0.999
17 landuse = allotments 2684 2245 2684 0.836 1.000 1898 1723 1897 0.908 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 191 18 21 0.094 0.110 186 17 18 0.091 0.097
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 38 5 5 0.132 0.132 38 5 5 0.132 0.132
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 2 2 0.182 0.182 11 2 2 0.182 0.182
33 landuse = * 131 1 1 0.008 0.008 129 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 11 3 3 0.273 0.273 7 2 2 0.286 0.286
68 highway = bus_stop 9 1 1 0.111 0.111 6 1 1 0.167 0.167
69 type = route 1 1 1 1.000 1.000 1 1 1 1.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 9 2 2 0.222 0.222 5 1 1 0.200 0.200
72 route = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 357 110 111 0.308 0.311 315 109 110 0.346 0.349
76 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 barrier = * 84 29 30 0.345 0.357 79 28 29 0.354 0.367
78 power = * 190 2 2 0.011 0.011 153 2 2 0.013 0.013
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 146 13 17 0.089 0.116 130 13 17 0.100 0.131
90 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
91 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
92 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
93 amenity = school 62 5 6 0.081 0.097 51 5 6 0.098 0.118
94 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
95 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
96 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
97 building = school 7 0 0 0.000 0.000 7 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
100 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
103 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
108 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
109 # government 99 7 7 0.071 0.071 98 7 6 0.071 0.061
110 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
111 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
112 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
113 office = government 40 5 5 0.125 0.125 39 5 4 0.128 0.103
114 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
115 government = * 32 4 5 0.125 0.156 31 4 4 0.129 0.129
116 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
117 # bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
120 # office 22 1 1 0.045 0.045 20 1 1 0.050 0.050
121 office = * 22 1 1 0.045 0.045 20 1 1 0.050 0.050
122 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 77 13 14 0.169 0.182 74 13 14 0.176 0.189
132 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
135 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
143 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
162 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
163 leisure = * 16 3 2 0.188 0.125 16 3 2 0.188 0.125
164 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
167 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
170 building = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 6 0 0 0.000 0.000 6 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 79 5 4 0.063 0.051 77 5 4 0.065 0.052
176 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
177 # TOTAL 3739 2511 2989 0.672 0.799 2749 1892 2072 0.688 0.754

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2375 471 0 0 1 4 0.000 0.001 0.000 0.832 0.165 0.000 0.000 0.000 0.001
16 place = allotments 0 2 0 1768 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2241 439 0 0 1 4 0.000 0.001 0.000 0.834 0.163 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 187 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.870
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 36 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
34 # natural 0 0 0 0 1 0 4 0 18 0.000 0.000 0.000 0.000 0.043 0.000 0.174 0.000 0.783
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 4 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.211 0.000 0.789
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 427 5 13 71 0 21318 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 96 0.000 0.000 0.000 0.505 0.000 0.000 0.000 0.000 0.495
56 highway = primary 0 0 0 106 1 0 7 0 1972 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 77 0 0 24 0 1313 0.000 0.000 0.000 0.054 0.000 0.000 0.017 0.000 0.929
58 highway = tertiary 0 1 0 132 4 13 34 0 16772 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 4 0 498 0.000 0.000 0.000 0.012 0.000 0.000 0.008 0.000 0.980
60 highway = residential 0 0 0 1 0 0 0 0 391 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
61 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
62 highway = track 0 0 0 0 0 0 2 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.022 0.000 0.978
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 142 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1570 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.978
67 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 13 5 0 36 1 0 2 0 715 0.017 0.006 0.000 0.047 0.001 0.000 0.003 0.000 0.926
76 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
77 barrier = * 0 4 0 34 1 0 1 0 335 0.000 0.011 0.000 0.091 0.003 0.000 0.003 0.000 0.893
78 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
79 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
80 man_made = * 0 1 0 1 0 0 1 0 32 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.914
81 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
83 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
89 # education 0 7 1 18 4 1 3 0 700 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.954
90 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 2 1 0 0 0 62 0.000 0.015 0.000 0.030 0.015 0.000 0.000 0.000 0.939
93 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
94 amenity = kindergarten 0 0 0 5 1 0 2 0 203 0.000 0.000 0.000 0.024 0.005 0.000 0.009 0.000 0.962
95 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 1 0 0 24 0.000 0.000 0.000 0.000 0.000 0.040 0.000 0.000 0.960
98 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 2 0 3 2 0 0 0 241 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
100 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
101 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 1 0 1 1 0 0 0 42 0.000 0.022 0.000 0.022 0.022 0.000 0.000 0.000 0.933
103 amenity = doctors 0 1 0 0 0 0 0 0 16 0.000 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.941
104 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
108 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
109 # government 0 0 0 49 0 0 2 1 162 0.000 0.000 0.000 0.229 0.000 0.000 0.009 0.005 0.757
110 amenity = post_office 0 0 0 40 0 0 0 0 55 0.000 0.000 0.000 0.421 0.000 0.000 0.000 0.000 0.579
111 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
112 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
113 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
114 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
115 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
116 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
117 # bank 0 0 0 10 0 0 0 0 47 0.000 0.000 0.000 0.175 0.000 0.000 0.000 0.000 0.825
118 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = bank 0 0 0 10 0 0 0 0 38 0.000 0.000 0.000 0.208 0.000 0.000 0.000 0.000 0.792
120 # office 0 1 1 2 0 1 0 0 110 0.000 0.009 0.009 0.017 0.000 0.009 0.000 0.000 0.957
121 office = * 0 1 1 2 0 1 0 0 110 0.000 0.009 0.009 0.017 0.000 0.009 0.000 0.000 0.957
122 # tourism 0 0 0 2 2 0 0 0 47 0.000 0.000 0.000 0.039 0.039 0.000 0.000 0.000 0.922
123 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
124 historic = * 0 0 0 0 1 0 0 0 15 0.000 0.000 0.000 0.000 0.062 0.000 0.000 0.000 0.938
125 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 # amenity 13 11 0 11 1 0 3 3 381 0.031 0.026 0.000 0.026 0.002 0.000 0.007 0.007 0.901
132 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
134 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
135 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 3 0 0 0 0 0 0 0 81 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
138 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
139 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
141 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
143 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
147 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 0 3 0 4 0 0 0 0 110 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
162 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
163 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
164 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
165 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 3 1 1 18 2 1 0 0 380 0.007 0.002 0.002 0.044 0.005 0.002 0.000 0.000 0.936
167 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
168 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 2 0 0 0 0 0 0 0 35 0.054 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.946
170 building = commercial 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 1 0 1 17 2 1 0 0 288 0.003 0.000 0.003 0.055 0.006 0.003 0.000 0.000 0.929
176 # other 0 0 0 1 2 0 1 0 32 0.000 0.000 0.000 0.028 0.056 0.000 0.028 0.000 0.889
177 # TOTAL 13 28 2 2917 487 17 82 5 23493 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.869

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2853 2377 2849 0.833 0.999 1949 1768 1944 0.907 0.997
16 place = allotments 1821 1770 1821 0.972 1.000 1319 1264 1318 0.958 0.999
17 landuse = allotments 2687 2243 2683 0.835 0.999 1904 1724 1899 0.905 0.997
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 215 25 26 0.116 0.121 206 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 40 4 4 0.100 0.100 40 4 4 0.100 0.100
34 # natural 23 4 1 0.174 0.043 23 4 1 0.174 0.043
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 19 4 0 0.211 0.000 19 4 0 0.211 0.000
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21835 512 446 0.023 0.020 4791 54 40 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 98 98 0.505 0.505 6 2 2 0.333 0.333
56 highway = primary 2086 113 107 0.054 0.051 76 3 3 0.039 0.039
57 highway = secondary 1414 101 77 0.071 0.054 153 13 8 0.085 0.052
58 highway = tertiary 16956 180 150 0.011 0.009 4394 32 25 0.007 0.006
59 highway = unclassified 508 10 6 0.020 0.012 284 4 2 0.014 0.007
60 highway = residential 392 1 1 0.003 0.003 281 1 1 0.004 0.004
61 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
62 highway = track 93 2 0 0.022 0.000 75 1 0 0.013 0.000
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 144 2 2 0.014 0.014 67 2 2 0.030 0.030
66 bridge = * 1606 36 33 0.022 0.021 1044 14 11 0.013 0.011
67 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 772 56 55 0.073 0.071 611 55 54 0.090 0.088
76 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
77 barrier = * 375 39 39 0.104 0.104 372 38 38 0.102 0.102
78 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
79 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
80 man_made = * 35 3 2 0.086 0.057 34 3 2 0.088 0.059
81 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
82 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
83 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
89 # education 734 30 30 0.041 0.041 729 30 30 0.041 0.041
90 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
91 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
92 amenity = college 66 3 4 0.045 0.061 62 3 4 0.048 0.065
93 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
94 amenity = kindergarten 211 7 6 0.033 0.028 210 7 6 0.033 0.029
95 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
97 building = school 25 1 1 0.040 0.040 25 1 1 0.040 0.040
98 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
99 # healthcare 248 5 7 0.020 0.028 237 4 6 0.017 0.025
100 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
101 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
102 amenity = clinic 45 2 3 0.044 0.067 43 2 3 0.047 0.070
103 amenity = doctors 17 1 1 0.059 0.059 17 1 1 0.059 0.059
104 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
105 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
106 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
107 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
108 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
109 # government 214 51 50 0.238 0.234 204 42 41 0.206 0.201
110 amenity = post_office 95 40 40 0.421 0.421 86 31 31 0.360 0.360
111 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
112 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
113 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
114 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
115 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
116 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
117 # bank 57 10 10 0.175 0.175 57 10 10 0.175 0.175
118 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
119 amenity = bank 48 10 10 0.208 0.208 48 10 10 0.208 0.208
120 # office 115 5 4 0.043 0.035 111 5 4 0.045 0.036
121 office = * 115 5 4 0.043 0.035 111 5 4 0.045 0.036
122 # tourism 51 2 4 0.039 0.078 43 2 4 0.047 0.093
123 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
124 historic = * 16 0 1 0.000 0.062 8 0 1 0.000 0.125
125 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
130 artwork_type = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
131 # amenity 423 38 39 0.090 0.092 402 38 37 0.095 0.092
132 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
133 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
134 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
135 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
137 shop = convenience 84 3 3 0.036 0.036 77 3 3 0.039 0.039
138 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
139 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
140 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
141 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
142 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
143 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
144 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
146 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
147 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 amenity = * 117 7 7 0.060 0.060 117 7 7 0.060 0.060
162 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
163 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
164 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
165 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 # building 406 24 25 0.059 0.062 402 23 24 0.057 0.060
167 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
168 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
169 building = retail 37 2 2 0.054 0.054 36 2 2 0.056 0.056
170 building = commercial 14 0 0 0.000 0.000 14 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 310 20 21 0.065 0.068 309 19 20 0.061 0.065
176 # other 36 2 3 0.056 0.083 36 2 3 0.056 0.083
177 # TOTAL 27044 3059 3467 0.113 0.128 8964 1977 2137 0.221 0.238

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2815 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1787 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2681 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
177 # TOTAL 0 2 0 2817 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2851 2817 2817 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1821 1789 1789 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2685 2683 2683 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
177 # TOTAL 2855 2819 2819 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3970 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 387 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 3881 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1066 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 812 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 760 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 0 0 0 0 0 0 0 0 4131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 63 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 62 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3970 0 0 0.000 0.000 33 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 387 0 0 0.000 0.000 6 0 0 0.000 0.000
78 power = * 3881 0 0 0.000 0.000 29 0 0 0.000 0.000
79 substation = * 1066 0 0 0.000 0.000 24 0 0 0.000 0.000
80 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 812 0 0 0.000 0.000 24 0 0 0.000 0.000
167 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
168 building = service 760 0 0 0.000 0.000 21 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 48 0 0 0.000 0.000 9 0 0 0.000 0.000
176 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
177 # TOTAL 4131 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 7 0 0 1 0 654 0.000 0.000 0.000 0.011 0.000 0.000 0.002 0.000 0.988
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
24 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 2 0 0 1 0 301 0.000 0.000 0.000 0.007 0.000 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 16 0.000 0.000 0.000 0.059 0.000 0.000 0.000 0.000 0.941
30 place = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 151 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 352 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9143 0.000 0.000 0.000 0.121 0.002 0.000 0.000 0.000 0.877
68 highway = bus_stop 0 0 0 637 9 0 0 0 4186 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 931 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7161 0.000 0.000 0.000 0.150 0.002 0.000 0.000 0.000 0.848
72 route = * 0 0 0 0 0 0 3 0 936 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1056 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 472 34 3 0 2 3688 0.000 0.000 0.000 0.112 0.008 0.001 0.000 0.000 0.878
76 amenity = fuel 0 0 0 5 0 0 0 1 1002 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
77 barrier = * 0 0 0 2 3 0 0 0 723 0.000 0.000 0.000 0.003 0.004 0.000 0.000 0.000 0.993
78 power = * 0 0 0 384 31 0 0 1 1998 0.000 0.000 0.000 0.159 0.013 0.000 0.000 0.000 0.828
79 substation = * 0 0 0 466 25 3 0 1 1252 0.000 0.000 0.000 0.267 0.014 0.002 0.000 0.001 0.717
80 man_made = * 0 0 0 0 1 0 0 0 495 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
83 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
89 # education 0 1 0 0 0 0 0 0 170 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
90 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
93 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 1 1 2 0 0 2801 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 1 0 2 0 0 1621 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
102 amenity = clinic 0 0 0 0 1 0 0 0 75 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.987
103 amenity = doctors 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 0 0 0 0 0 939 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 1 0 0 1030 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
109 # government 0 173 0 42 0 1 2 0 605 0.000 0.210 0.000 0.051 0.000 0.001 0.002 0.000 0.735
110 amenity = post_office 0 173 0 40 0 1 0 0 437 0.000 0.266 0.000 0.061 0.000 0.002 0.000 0.000 0.671
111 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 1 0 0 1 0 46 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.958
113 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
114 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
116 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 # bank 30 0 1 37 53 11 0 0 3448 0.008 0.000 0.000 0.010 0.015 0.003 0.000 0.000 0.963
118 amenity = atm 29 0 1 36 53 6 0 0 2357 0.012 0.000 0.000 0.015 0.021 0.002 0.000 0.000 0.950
119 amenity = bank 1 0 0 1 0 5 0 0 1091 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
120 # office 0 0 0 1 0 1 0 0 832 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
121 office = * 0 0 0 1 0 1 0 0 832 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
122 # tourism 0 0 0 0 0 0 0 0 766 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 736 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 resort = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 # amenity 10 32 0 230 86 5 55 0 12560 0.001 0.002 0.000 0.018 0.007 0.000 0.004 0.000 0.968
132 amenity = cafe 0 0 0 1 0 0 0 0 368 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
133 amenity = fast_food 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 0 0 0 3 0 1 1 0 2856 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
138 shop = clothes 0 0 0 0 0 0 0 0 416 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = car_repair 0 1 0 0 1 0 0 0 233 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
140 shop = hairdresser 0 0 0 0 0 0 0 0 131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = chemist 0 0 0 0 0 0 0 0 603 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = supermarket 0 0 0 0 0 0 0 0 616 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 333 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 79 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 0 0 0 15 1 0 0 0 90 0.000 0.000 0.000 0.142 0.009 0.000 0.000 0.000 0.849
147 shop = doityourself 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 7 0 0 4 0 83 0.000 0.000 0.000 0.074 0.000 0.000 0.043 0.000 0.883
154 shop = electronics 0 0 0 0 0 0 0 0 121 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 286 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = butcher 0 0 0 0 0 0 0 0 87 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 10 31 0 188 84 4 6 0 2191 0.004 0.012 0.000 0.075 0.033 0.002 0.002 0.000 0.872
162 shop = * 0 0 0 16 0 0 44 0 2232 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
163 leisure = * 0 0 0 0 0 0 0 0 228 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 sport = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 clothes = * 0 0 0 0 0 0 0 0 192 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 1 64 0 347 30 1 3 2 3830 0.000 0.015 0.000 0.081 0.007 0.000 0.001 0.000 0.895
167 building = industrial 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 318 30 0 0 1 594 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
169 building = retail 0 0 0 4 0 1 2 0 703 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
170 building = commercial 0 1 0 0 0 0 0 0 38 0.000 0.026 0.000 0.000 0.000 0.000 0.000 0.000 0.974
171 building = warehouse 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = public 0 1 0 0 0 0 0 0 28 0.000 0.034 0.000 0.000 0.000 0.000 0.000 0.000 0.966
173 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = * 1 62 0 25 0 0 1 1 2235 0.000 0.027 0.000 0.011 0.000 0.000 0.000 0.000 0.961
176 # other 0 0 0 0 0 0 0 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 40 206 1 2049 194 23 62 2 34586 0.001 0.006 0.000 0.055 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 662 8 7 0.012 0.011 366 5 4 0.014 0.011
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
24 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
25 landuse = farmland 12 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 304 3 2 0.010 0.007 182 2 1 0.011 0.005
28 landuse = residential 4 0 0 0.000 0.000 4 0 0 0.000 0.000
29 landuse = retail 17 1 1 0.059 0.059 14 1 1 0.071 0.071
30 place = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 151 0 0 0.000 0.000 70 0 0 0.000 0.000
33 landuse = * 69 0 0 0.000 0.000 63 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 352 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 109 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10431 1268 1285 0.122 0.123 143 4 3 0.028 0.021
68 highway = bus_stop 4832 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 934 3 0 0.003 0.000 47 2 0 0.043 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8446 1265 1285 0.150 0.152 94 2 3 0.021 0.032
72 route = * 939 3 0 0.003 0.000 51 2 0 0.039 0.000
73 railway = * 1056 0 0 0.000 0.000 22 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 4199 475 511 0.113 0.122 542 15 18 0.028 0.033
76 amenity = fuel 1008 5 6 0.005 0.006 75 3 4 0.040 0.053
77 barrier = * 728 2 5 0.003 0.007 160 1 1 0.006 0.006
78 power = * 2414 384 416 0.159 0.172 166 9 9 0.054 0.054
79 substation = * 1747 469 495 0.268 0.283 92 12 13 0.130 0.141
80 man_made = * 496 0 1 0.000 0.002 205 0 1 0.000 0.005
81 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
82 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
83 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
89 # education 171 1 1 0.006 0.006 94 1 1 0.011 0.011
90 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
92 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
93 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
94 amenity = kindergarten 23 0 0 0.000 0.000 20 0 0 0.000 0.000
95 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
96 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
97 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
98 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
99 # healthcare 2805 3 4 0.001 0.001 570 3 4 0.005 0.007
100 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
101 amenity = pharmacy 1624 3 3 0.002 0.002 342 3 3 0.009 0.009
102 amenity = clinic 76 0 1 0.000 0.013 53 0 1 0.000 0.019
103 amenity = doctors 49 0 0 0.000 0.000 35 0 0 0.000 0.000
104 amenity = dentist 49 0 0 0.000 0.000 48 0 0 0.000 0.000
105 building = hospital 23 0 0 0.000 0.000 13 0 0 0.000 0.000
106 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
107 emergency = * 939 0 0 0.000 0.000 67 0 0 0.000 0.000
108 healthcare = * 1031 1 1 0.001 0.001 321 1 1 0.003 0.003
109 # government 823 218 216 0.265 0.262 168 6 4 0.036 0.024
110 amenity = post_office 651 214 214 0.329 0.329 32 2 2 0.062 0.062
111 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
112 amenity = library 48 2 1 0.042 0.021 41 2 1 0.049 0.024
113 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
114 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
115 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
116 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 # bank 3580 79 131 0.022 0.037 170 13 15 0.076 0.088
118 amenity = atm 2482 72 124 0.029 0.050 137 11 13 0.080 0.095
119 amenity = bank 1098 7 7 0.006 0.006 81 6 6 0.074 0.074
120 # office 834 2 2 0.002 0.002 313 2 2 0.006 0.006
121 office = * 834 2 2 0.002 0.002 313 2 2 0.006 0.006
122 # tourism 766 0 0 0.000 0.000 628 0 0 0.000 0.000
123 tourism = * 736 0 0 0.000 0.000 601 0 0 0.000 0.000
124 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 68 0 0 0.000 0.000 35 0 0 0.000 0.000
128 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
129 resort = * 32 0 0 0.000 0.000 30 0 0 0.000 0.000
130 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
131 # amenity 12978 332 363 0.026 0.028 4287 16 16 0.004 0.004
132 amenity = cafe 369 1 1 0.003 0.003 266 1 1 0.004 0.004
133 amenity = fast_food 303 0 0 0.000 0.000 141 0 0 0.000 0.000
134 amenity = community_centre 29 0 0 0.000 0.000 24 0 0 0.000 0.000
135 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
136 amenity = bar 38 0 0 0.000 0.000 33 0 0 0.000 0.000
137 shop = convenience 2861 5 4 0.002 0.001 643 4 3 0.006 0.005
138 shop = clothes 416 0 0 0.000 0.000 145 0 0 0.000 0.000
139 shop = car_repair 235 1 2 0.004 0.009 219 1 2 0.005 0.009
140 shop = hairdresser 131 0 0 0.000 0.000 115 0 0 0.000 0.000
141 shop = chemist 603 0 0 0.000 0.000 38 0 0 0.000 0.000
142 shop = supermarket 616 0 0 0.000 0.000 89 0 0 0.000 0.000
143 shop = car_parts 333 0 0 0.000 0.000 151 0 0 0.000 0.000
144 shop = furniture 79 0 0 0.000 0.000 69 0 0 0.000 0.000
145 shop = hardware 69 0 0 0.000 0.000 66 0 0 0.000 0.000
146 shop = kiosk 106 15 16 0.142 0.151 33 4 4 0.121 0.121
147 shop = doityourself 108 0 0 0.000 0.000 98 0 0 0.000 0.000
148 shop = pet 303 0 0 0.000 0.000 55 0 0 0.000 0.000
149 shop = florist 98 0 0 0.000 0.000 51 0 0 0.000 0.000
150 shop = beauty 64 0 0 0.000 0.000 60 0 0 0.000 0.000
151 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
152 shop = shoes 110 0 0 0.000 0.000 28 0 0 0.000 0.000
153 shop = newsagent 94 11 7 0.117 0.074 17 2 1 0.118 0.059
154 shop = electronics 121 0 0 0.000 0.000 49 0 0 0.000 0.000
155 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
156 shop = jewelry 286 0 0 0.000 0.000 21 0 0 0.000 0.000
157 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
158 shop = butcher 87 0 0 0.000 0.000 66 0 0 0.000 0.000
159 shop = cosmetics 30 0 0 0.000 0.000 25 0 0 0.000 0.000
160 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
161 amenity = * 2514 239 317 0.095 0.126 887 4 6 0.005 0.007
162 shop = * 2292 60 16 0.026 0.007 1032 4 3 0.004 0.003
163 leisure = * 228 0 0 0.000 0.000 192 0 0 0.000 0.000
164 sport = * 46 0 0 0.000 0.000 41 0 0 0.000 0.000
165 clothes = * 192 0 0 0.000 0.000 53 0 0 0.000 0.000
166 # building 4278 416 445 0.097 0.104 1891 17 18 0.009 0.010
167 building = industrial 94 0 0 0.000 0.000 72 0 0 0.000 0.000
168 building = service 943 318 349 0.337 0.370 75 8 9 0.107 0.120
169 building = retail 710 7 5 0.010 0.007 325 2 2 0.006 0.006
170 building = commercial 39 1 1 0.026 0.026 29 1 1 0.034 0.034
171 building = warehouse 13 0 0 0.000 0.000 9 0 0 0.000 0.000
172 building = public 29 1 1 0.034 0.034 26 1 1 0.038 0.038
173 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
174 building = warehouse 13 0 0 0.000 0.000 9 0 0 0.000 0.000
175 building = * 2325 89 89 0.038 0.038 1416 11 11 0.008 0.008
176 # other 157 0 0 0.000 0.000 97 0 0 0.000 0.000
177 # TOTAL 37163 2381 2514 0.064 0.068 7072 58 58 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 2 0 0 3 0 0 0 0 47 0.038 0.000 0.000 0.058 0.000 0.000 0.000 0.000 0.904
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 2 0 0 2 0 0 0 0 37 0.049 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.902
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 2 0 0 17 29 0 0 0 873 0.002 0.000 0.000 0.018 0.031 0.000 0.000 0.000 0.948
76 amenity = fuel 2 0 0 17 29 0 0 0 872 0.002 0.000 0.000 0.018 0.032 0.000 0.000 0.000 0.948
77 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 31 0 0 0 0 87 0.000 0.000 0.000 0.263 0.000 0.000 0.000 0.000 0.737
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 31 0 0 0 0 70 0.000 0.000 0.000 0.307 0.000 0.000 0.000 0.000 0.693
102 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 31 0 0 0 0 52 0.000 0.000 0.000 0.373 0.000 0.000 0.000 0.000 0.627
109 # government 0 168 0 1 0 0 0 0 14 0.000 0.918 0.000 0.005 0.000 0.000 0.000 0.000 0.077
110 amenity = post_office 0 168 0 0 0 0 0 0 13 0.000 0.928 0.000 0.000 0.000 0.000 0.000 0.000 0.072
111 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 356 0 0 208 8 1 0 0 639 0.294 0.000 0.000 0.172 0.007 0.001 0.000 0.000 0.527
118 amenity = atm 196 0 0 111 2 1 0 0 189 0.393 0.000 0.000 0.222 0.004 0.002 0.000 0.000 0.379
119 amenity = bank 160 0 0 97 6 0 0 0 450 0.224 0.000 0.000 0.136 0.008 0.000 0.000 0.000 0.631
120 # office 0 0 0 90 0 0 0 0 43 0.000 0.000 0.000 0.677 0.000 0.000 0.000 0.000 0.323
121 office = * 0 0 0 90 0 0 0 0 43 0.000 0.000 0.000 0.677 0.000 0.000 0.000 0.000 0.323
122 # tourism 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 1 0 11 173 122 0 0 7 2012 0.000 0.000 0.005 0.074 0.052 0.000 0.000 0.003 0.865
132 amenity = cafe 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 67 0 0 0 171 0.000 0.000 0.000 0.000 0.282 0.000 0.000 0.000 0.718
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 4 21 0 0 5 935 0.000 0.000 0.000 0.004 0.022 0.000 0.000 0.005 0.969
138 shop = clothes 0 0 11 0 1 0 0 0 5 0.000 0.000 0.647 0.000 0.059 0.000 0.000 0.000 0.294
139 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 158 0 0 0 0 3 0.000 0.000 0.000 0.981 0.000 0.000 0.000 0.000 0.019
142 shop = supermarket 0 0 0 0 22 0 0 2 134 0.000 0.000 0.000 0.000 0.139 0.000 0.000 0.013 0.848
143 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
147 shop = doityourself 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 1 0 0 1 1 0 0 0 216 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
162 shop = * 0 0 0 5 7 0 0 0 288 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
163 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
166 # building 25 60 0 51 37 0 0 4 489 0.038 0.090 0.000 0.077 0.056 0.000 0.000 0.006 0.734
167 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 1 0 4 8 0 0 0 109 0.000 0.008 0.000 0.033 0.066 0.000 0.000 0.000 0.893
170 building = commercial 0 1 0 2 0 0 0 1 6 0.000 0.100 0.000 0.200 0.000 0.000 0.000 0.100 0.600
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 1 0 1 1 0 0 0 0 0.000 0.333 0.000 0.333 0.333 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 25 57 0 44 28 0 0 3 372 0.047 0.108 0.000 0.083 0.053 0.000 0.000 0.006 0.703
176 # other 1 0 0 0 2 0 0 0 12 0.067 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.800
177 # TOTAL 360 168 11 505 157 1 0 7 3330 0.079 0.037 0.002 0.111 0.035 0.000 0.000 0.002 0.734

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 52 5 5 0.096 0.096 6 3 3 0.500 0.500
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 4 4 0.098 0.098 5 3 3 0.600 0.600
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 8 1 1 0.125 0.125 1 1 1 1.000 1.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 921 19 48 0.021 0.052 23 3 4 0.130 0.174
76 amenity = fuel 920 19 48 0.021 0.052 22 3 4 0.136 0.182
77 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 118 31 31 0.263 0.263 27 2 2 0.074 0.074
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 101 31 31 0.307 0.307 23 2 2 0.087 0.087
102 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
103 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 83 31 31 0.373 0.373 24 2 2 0.083 0.083
109 # government 183 169 169 0.923 0.923 6 2 2 0.333 0.333
110 amenity = post_office 181 168 168 0.928 0.928 4 1 1 0.250 0.250
111 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 1212 565 573 0.466 0.473 42 23 23 0.548 0.548
118 amenity = atm 499 308 310 0.617 0.621 33 17 17 0.515 0.515
119 amenity = bank 713 257 263 0.360 0.369 29 22 22 0.759 0.759
120 # office 133 90 90 0.677 0.677 14 2 2 0.143 0.143
121 office = * 133 90 90 0.677 0.677 14 2 2 0.143 0.143
122 # tourism 10 0 0 0.000 0.000 8 0 0 0.000 0.000
123 tourism = * 10 0 0 0.000 0.000 8 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 2326 185 303 0.080 0.130 159 5 17 0.031 0.107
132 amenity = cafe 6 0 0 0.000 0.000 4 0 0 0.000 0.000
133 amenity = fast_food 238 0 67 0.000 0.282 14 0 8 0.000 0.571
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 965 4 30 0.004 0.031 26 1 3 0.038 0.115
138 shop = clothes 17 11 1 0.647 0.059 6 1 1 0.167 0.167
139 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 161 158 158 0.981 0.981 3 2 2 0.667 0.667
142 shop = supermarket 158 0 24 0.000 0.152 15 0 1 0.000 0.067
143 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
144 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
147 shop = doityourself 6 0 0 0.000 0.000 6 0 0 0.000 0.000
148 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 104 0 0 0.000 0.000 5 0 0 0.000 0.000
152 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = newsagent 100 0 0 0.000 0.000 6 0 0 0.000 0.000
154 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 219 2 3 0.009 0.014 22 2 3 0.091 0.136
162 shop = * 300 5 12 0.017 0.040 48 1 2 0.021 0.042
163 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
166 # building 666 136 177 0.204 0.266 69 14 18 0.203 0.261
167 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 122 5 13 0.041 0.107 32 3 6 0.094 0.188
170 building = commercial 10 3 4 0.300 0.400 8 3 4 0.375 0.500
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 3 2 3 0.667 1.000 3 2 3 0.667 1.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 529 126 157 0.238 0.297 58 14 18 0.241 0.310
176 # other 15 1 3 0.067 0.200 7 1 3 0.143 0.429
177 # TOTAL 4539 1045 1198 0.230 0.264 252 34 46 0.135 0.183

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 235 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 1 0 6 0 1474 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 6 0 18 0.000 0.000 0.000 0.000 0.040 0.000 0.240 0.000 0.720
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 365 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 6 0 18 0.000 0.000 0.000 0.000 0.040 0.000 0.240 0.000 0.720
73 railway = * 0 0 0 4 0 0 0 0 997 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = atm 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 0 0 0 4 1 0 6 0 1517 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 235 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 8 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1485 10 5 0.007 0.003 66 1 2 0.015 0.030
68 highway = bus_stop 392 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 25 6 1 0.240 0.040 9 1 1 0.111 0.111
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 365 0 0 0.000 0.000 46 0 0 0.000 0.000
72 route = * 25 6 1 0.240 0.040 9 1 1 0.111 0.111
73 railway = * 1001 4 4 0.004 0.004 12 1 1 0.083 0.083
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 35 0 0 0.000 0.000 14 0 0 0.000 0.000
118 amenity = atm 35 0 0 0.000 0.000 14 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 19 0 0 0.000 0.000 4 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 16 0 0 0.000 0.000 3 0 0 0.000 0.000
162 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
176 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
177 # TOTAL 1528 10 5 0.007 0.003 82 1 2 0.012 0.024

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 9 4 1 6 0 246 0.000 0.000 0.004 0.034 0.015 0.004 0.022 0.000 0.921
22 landuse = cemetery 0 0 1 4 4 0 5 0 29 0.000 0.000 0.023 0.093 0.093 0.000 0.116 0.000 0.674
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 1 0 0 0 0 6 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 1 0 0 29 0.000 0.000 0.000 0.062 0.000 0.031 0.000 0.000 0.906
34 # natural 0 0 0 1 3 1 0 1 180 0.000 0.000 0.000 0.005 0.016 0.005 0.000 0.005 0.968
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.909
39 natural = * 0 0 0 1 3 1 0 0 155 0.000 0.000 0.000 0.006 0.019 0.006 0.000 0.000 0.969
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 172 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 18 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 49 0 0 1 1 5986 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 5 0 0 0 0 172 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = secondary 0 0 0 0 0 0 1 0 300 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
58 highway = tertiary 0 0 0 5 0 0 0 0 3991 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 145 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 124 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 5 0 0 0 0 105 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
62 highway = track 0 0 0 11 0 0 0 1 233 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.004 0.951
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 286 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 492 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 197 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.970
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 116 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
73 railway = * 0 0 0 4 0 0 0 0 38 0.000 0.000 0.000 0.095 0.000 0.000 0.000 0.000 0.905
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 13 38 1 2 3 510 0.010 0.000 0.000 0.023 0.066 0.002 0.003 0.005 0.890
76 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 6 0 0 3 1 1 1 0 110 0.049 0.000 0.000 0.025 0.008 0.008 0.008 0.000 0.902
78 power = * 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 4 37 0 1 3 259 0.000 0.000 0.000 0.013 0.122 0.000 0.003 0.010 0.852
81 embankment = * 0 0 0 6 0 0 0 0 24 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
82 # religion 0 0 1 7 253 0 5 6 84 0.000 0.000 0.003 0.020 0.711 0.000 0.014 0.017 0.236
83 amenity = place_of_worship 0 0 0 0 238 0 1 5 57 0.000 0.000 0.000 0.000 0.791 0.000 0.003 0.017 0.189
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 149 0 0 5 33 0.000 0.000 0.000 0.000 0.797 0.000 0.000 0.027 0.176
86 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
88 religion = * 0 0 1 6 251 0 5 6 82 0.000 0.000 0.003 0.017 0.715 0.000 0.014 0.017 0.234
89 # education 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 0 0 0 2 0 1521 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 0 0 0 1 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
102 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1294 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 # government 0 0 0 1 4 0 0 0 111 0.000 0.000 0.000 0.009 0.034 0.000 0.000 0.000 0.957
110 amenity = post_office 0 0 0 1 0 0 0 0 20 0.000 0.000 0.000 0.048 0.000 0.000 0.000 0.000 0.952
111 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
113 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 landuse = military 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
117 # bank 0 0 0 1 1 0 0 0 92 0.000 0.000 0.000 0.011 0.011 0.000 0.000 0.000 0.979
118 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
119 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
120 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
121 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
122 # tourism 0 0 0 15 345 2 9 10 757 0.000 0.000 0.000 0.013 0.303 0.002 0.008 0.009 0.665
123 tourism = * 0 0 0 6 285 0 4 7 452 0.000 0.000 0.000 0.008 0.378 0.000 0.005 0.009 0.599
124 historic = * 0 0 0 12 160 2 6 6 356 0.000 0.000 0.000 0.022 0.295 0.004 0.011 0.011 0.657
125 memorial = * 0 0 0 3 6 0 1 1 136 0.000 0.000 0.000 0.020 0.041 0.000 0.007 0.007 0.925
126 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
127 information = * 0 0 0 0 0 0 0 0 55 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 1 0 0 0 32 0.000 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.970
131 # amenity 11 1 1 577 14 7 7 2 2589 0.003 0.000 0.000 0.180 0.004 0.002 0.002 0.001 0.807
132 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 0 0 0 0 0 0 0 0 162 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = clothes 0 0 0 0 0 0 0 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = car_repair 0 0 0 563 2 6 1 0 91 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
140 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
141 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
145 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = doityourself 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
158 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 11 0 1 7 4 0 2 2 396 0.026 0.000 0.002 0.017 0.009 0.000 0.005 0.005 0.936
162 shop = * 0 0 0 4 1 0 2 0 728 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.990
163 leisure = * 0 1 0 2 4 1 2 0 244 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.961
164 sport = * 0 1 0 1 2 1 0 0 75 0.000 0.013 0.000 0.013 0.025 0.013 0.000 0.000 0.938
165 clothes = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 0 0 1 37 100 0 3 1 1540 0.000 0.000 0.001 0.022 0.059 0.000 0.002 0.001 0.916
167 building = industrial 0 0 0 0 1 0 0 0 57 0.000 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.983
168 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 1 0 0 0 95 0.000 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.990
170 building = commercial 0 0 0 0 0 0 0 0 36 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = public 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = * 0 0 1 37 98 0 3 1 1242 0.000 0.000 0.001 0.027 0.071 0.000 0.002 0.001 0.899
176 # other 0 0 0 0 0 0 0 0 213 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 11 1 3 681 468 11 23 15 13616 0.001 0.000 0.000 0.046 0.032 0.001 0.002 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 27 0 0 0.000 0.000 17 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 11 0 0 0.000 0.000 9 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 11 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 267 17 14 0.064 0.052 183 14 13 0.077 0.071
22 landuse = cemetery 43 10 8 0.233 0.186 38 7 7 0.184 0.184
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 7 1 1 0.143 0.143 7 1 1 0.143 0.143
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 60 2 2 0.033 0.033 57 2 2 0.035 0.035
28 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 32 3 3 0.094 0.094 31 3 3 0.097 0.097
34 # natural 186 2 6 0.011 0.032 138 2 5 0.014 0.036
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 11 0 1 0.000 0.091 10 0 1 0.000 0.100
39 natural = * 160 2 5 0.013 0.031 115 2 4 0.017 0.035
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 178 6 6 0.034 0.034 125 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 28 0 0 0.000 0.000 22 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 16 0 0 0.000 0.000 16 0 0 0.000 0.000
48 natural = water 98 0 0 0.000 0.000 65 0 0 0.000 0.000
49 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
50 tunnel = * 24 6 6 0.250 0.250 17 3 3 0.176 0.176
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6037 50 50 0.008 0.008 1625 17 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 177 5 5 0.028 0.028 31 1 1 0.032 0.032
57 highway = secondary 301 1 0 0.003 0.000 45 1 0 0.022 0.000
58 highway = tertiary 3996 5 5 0.001 0.001 1122 2 2 0.002 0.002
59 highway = unclassified 146 1 1 0.007 0.007 102 1 1 0.010 0.010
60 highway = residential 124 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 110 5 5 0.045 0.045 69 3 3 0.043 0.043
62 highway = track 245 11 12 0.045 0.049 157 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 290 4 4 0.014 0.014 168 4 4 0.024 0.024
66 bridge = * 495 3 3 0.006 0.006 334 3 3 0.009 0.009
67 # public_transport 203 5 6 0.025 0.030 165 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 117 0 1 0.000 0.009 107 0 1 0.000 0.009
72 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
73 railway = * 42 4 4 0.095 0.095 20 1 1 0.050 0.050
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 573 22 61 0.038 0.106 383 11 26 0.029 0.068
76 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
77 barrier = * 122 11 11 0.090 0.090 91 5 6 0.055 0.066
78 power = * 91 0 0 0.000 0.000 79 0 0 0.000 0.000
79 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
80 man_made = * 304 5 44 0.016 0.145 175 4 18 0.023 0.103
81 embankment = * 30 6 6 0.200 0.200 16 2 2 0.125 0.125
82 # religion 356 13 266 0.037 0.747 320 10 237 0.031 0.741
83 amenity = place_of_worship 301 1 243 0.003 0.807 278 1 222 0.004 0.799
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
86 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
87 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
88 religion = * 351 12 263 0.034 0.749 315 9 234 0.029 0.743
89 # education 62 0 0 0.000 0.000 59 0 0 0.000 0.000
90 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
91 amenity = university 8 0 0 0.000 0.000 8 0 0 0.000 0.000
92 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
93 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
94 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
95 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
96 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
97 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
98 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
99 # healthcare 1523 2 0 0.001 0.000 487 2 0 0.004 0.000
100 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
101 amenity = pharmacy 158 1 0 0.006 0.000 60 1 0 0.017 0.000
102 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
103 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
104 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
105 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1294 0 0 0.000 0.000 363 0 0 0.000 0.000
108 healthcare = * 99 0 0 0.000 0.000 79 0 0 0.000 0.000
109 # government 116 1 5 0.009 0.043 101 1 4 0.010 0.040
110 amenity = post_office 21 1 1 0.048 0.048 20 1 1 0.050 0.050
111 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
112 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
113 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
114 landuse = military 19 0 0 0.000 0.000 18 0 0 0.000 0.000
115 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
116 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
117 # bank 94 1 2 0.011 0.021 83 1 2 0.012 0.024
118 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
119 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
120 # office 289 0 1 0.000 0.003 254 0 1 0.000 0.004
121 office = * 289 0 1 0.000 0.003 254 0 1 0.000 0.004
122 # tourism 1138 26 372 0.023 0.327 954 25 291 0.026 0.305
123 tourism = * 754 10 298 0.013 0.395 614 10 244 0.016 0.397
124 historic = * 542 20 180 0.037 0.332 471 19 139 0.040 0.295
125 memorial = * 147 4 10 0.027 0.068 136 4 8 0.029 0.059
126 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
127 information = * 55 0 0 0.000 0.000 44 0 0 0.000 0.000
128 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
129 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
130 artwork_type = * 33 0 1 0.000 0.030 32 0 1 0.000 0.031
131 # amenity 3209 604 612 0.188 0.191 1862 23 40 0.012 0.021
132 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
133 amenity = fast_food 41 0 0 0.000 0.000 35 0 0 0.000 0.000
134 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
135 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
136 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
137 shop = convenience 162 0 0 0.000 0.000 118 0 0 0.000 0.000
138 shop = clothes 157 0 0 0.000 0.000 63 0 0 0.000 0.000
139 shop = car_repair 663 570 571 0.860 0.861 107 7 16 0.065 0.150
140 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
141 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
142 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
143 shop = car_parts 144 0 0 0.000 0.000 48 0 0 0.000 0.000
144 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
145 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
146 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
147 shop = doityourself 54 0 0 0.000 0.000 51 0 0 0.000 0.000
148 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
149 shop = florist 25 0 0 0.000 0.000 22 0 0 0.000 0.000
150 shop = beauty 37 0 0 0.000 0.000 35 0 0 0.000 0.000
151 shop = mobile_phone 31 0 0 0.000 0.000 23 0 0 0.000 0.000
152 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
153 shop = newsagent 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
155 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
156 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
157 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
158 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
159 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
160 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
161 amenity = * 423 21 24 0.050 0.057 323 8 12 0.025 0.037
162 shop = * 735 6 5 0.008 0.007 495 3 2 0.006 0.004
163 leisure = * 254 6 8 0.024 0.031 236 5 7 0.021 0.030
164 sport = * 80 3 5 0.037 0.062 70 2 4 0.029 0.057
165 clothes = * 47 0 0 0.000 0.000 34 0 0 0.000 0.000
166 # building 1682 41 138 0.024 0.082 1125 14 91 0.012 0.081
167 building = industrial 58 0 1 0.000 0.017 47 0 1 0.000 0.021
168 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
169 building = retail 96 0 1 0.000 0.010 90 0 1 0.000 0.011
170 building = commercial 36 0 0 0.000 0.000 35 0 0 0.000 0.000
171 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
172 building = public 9 0 0 0.000 0.000 9 0 0 0.000 0.000
173 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
174 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
175 building = * 1382 41 136 0.030 0.098 886 14 91 0.016 0.103
176 # other 213 0 0 0.000 0.000 192 0 0 0.000 0.000
177 # TOTAL 14829 730 1187 0.049 0.080 7013 86 440 0.012 0.063